

"Don't want to elaborate on this very much," said Miyazaki. AdvertisementĮnlarge / The Dancer of the Boreal Valley's helmet, alongside several item descriptions, specify she's a member of the royal family-possibly the missing Gertrude-although I'm expecting her story in the DLC. It closes off certain possibilities in the original game, even if only mentally, in order for Dark Souls III to exist.

Gwyndolin must have survived events-possibly Priscilla too-we learn that Ornstein was an illusion, and to top it all off we know that the Chosen Undead eventually links the fire (one of two possible endings). If certain events didn't happen in Dark Souls, then the world of III would make no sense, and so our Chosen Undead now has an "official" way he progresses through the game. Or, to put it another way, a key part of the appeal of these games is that their lore is carefully crafted around ambiguity, so that you can interpret or insert your own take on the story.īut Dark Souls III creates a canon. There's a good reason developer FromSoftware typically avoids straight follow-ups, and that is the importance these games place on the RPG element: that each player feels their story is the real story. The games directed by Miyazaki have thus far been of an extraordinarily high quality, and one of the reasons for this is that-before Dark Souls III-each takes place in a distinct world.ĭark Souls III makes the surprising decision to directly follow the original Dark Souls, something that Dark Souls II avoided almost entirely. But you do get a sense, another illusion perhaps, of a guiding mind that anchors all these disparate parts into a whole. It's not that a Souls veteran would claim to know anything of Miyazaki personally from his worlds. Hidetaka Miyazaki-director of Dark Souls III, Demon's Souls, Dark Souls, and Bloodborne-is one of the problems when it comes to rejecting the possibility of a "singular vision" entirely, however, because the games he has directed have a unique flavour and seem-I accept this may be an illusion-to be designed around characteristic principles. Games criticism has its weakness for auteur theory, and many, myself included, are guilty of crediting individuals for work done by teams of dozens, if not hundreds of people.
